A Mobile build of an engine inspired by famous Action-Adventure titles, this short demonstration showcases the over-world art I have been working on. I have ceased using the placeholder dungeon asset that was in the previous build.
What's New in 0.3 of Totally Not Zelda (Unreleased)
-Official art testing has begun, currently designing over-world assets, will return to the dungeons later! -Floating joystick implemented -Scaling UI bug fixes -Camera angle changes